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Question by
RIZFAY · May 30, 2018 at 04:48 PM ·
networkingrenderingmaterialnetworkplayerskinned mesh renderer
Changing Renderer in networked doesn't change rendering on other player screens
When I change the rendering on a player, based on local player input, the rendering changes on the local player, but on all other player screens, the rendering doesn't change. I have a script that changes the skinned mesh rendering's mesh and material. My question is: Is there something I need to add to the gameobject that it's rendering changes to make it appear on other screens?
Comment
send a command to the server which in turn sends a clientRpc you the clients telling them to change rendering.