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Question by
SiriusFx · May 30, 2018 at 04:05 PM ·
navigation
,Completely clear and rebake navmesh
Hello, I will go straight to the point. I need a way to rebake the navmesh surface component completely. We implemented a save/load function in our randomly generated map, but when you create a new map and then load a saved one, only the old navmesh exist. I tried calling .BuildNavMesh() on the surface but then both, old and new navmeshes combines. Check the image for more info (sorry that it's a bit small). Thank you in advance! 
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