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Question by ChrisLuigiTails · Mar 25, 2020 at 10:08 AM · androidandroid buildbuild error

Error in Unity 2019.2.15f1 While Building Android Game

When I try to build my Android game, I get the error below. I can't find anything that helps on the internet. I've set up the keystores and chose Android 7.0 and Android 9.0 as minimum and target API levels, which I have downloaded using Andoid Studio. In my Preferences, I have selected "Android SDK Tools Installed with Unity".

When I click "Build", it gets stuck on "Building gradle project" and Unity freezes for 30 minutes, and then I get the error:


 CommandInvokationFailure: Gradle build failed.  C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
     -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
     
     stderr[
     
     FAILURE: Build failed with an exception.
     
     * What went wrong: A problem occurred configuring root project 'gradleOut'.
     > Could not resolve all artifacts for configuration ':classpath'.
        > Could not download builder.jar (com.android.tools.build:builder:3.4.0)
           > Could not get resource 'https://dl.google.com/dl/android/maven2/com/android/tools/build/builder/3.4.0/builder-3.4.0.jar'.
              > Premature end of Content-Length delimited message body (expected: 31027880; received: 23854928
     
     * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
     
     * Get more help at https://help.gradle.org
     
     BUILD FAILED in 30m 43s ] stdout[
     
     ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <21da158cd428404389e0b5a08ba9ea0a>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


 Build completed with a result of 'Failed'
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
 
 
 UnityEditor.BuildPlayerWindow+BuildMethodException: 18 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


I tried searching all of the errors in the "What went wrong" section but could not find anything useful.

Thanks.



UPDATE: I read somewhere that a bad WiFi connexion could be the case. I tried it again over hotspot and got another error.


 CommandInvokationFailure: Gradle build failed. 
 C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
 
 stderr[
 
 FAILURE: Build failed with an exception.
 
 * What went wrong:
 Execution failed for task ':lintVitalRelease'.
 > Could not resolve all files for configuration ':lintClassPath'.
    > Could not download lint-checks.jar (com.android.tools.lint:lint-checks:26.4.0)
       > Could not get resource 'https://dl.google.com/dl/android/maven2/com/android/tools/lint/lint-checks/26.4.0/lint-checks-26.4.0.jar'.
          > Connection reset
    > Could not download groovy-all.jar (org.codehaus.groovy:groovy-all:2.4.15)
       > Could not get resource 'https://jcenter.bintray.com/org/codehaus/groovy/groovy-all/2.4.15/groovy-all-2.4.15.jar'.
          > Connection reset
 
 * Try:
 Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
 
 * Get more help at https://help.gradle.org
 
 BUILD FAILED in 3m 5s
 ]
 stdout[
 
 > Configure project :
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
 
 > Task :preBuild UP-TO-DATE
 > Task :preReleaseBuild
 > Task :compileReleaseAidl NO-SOURCE
 > Task :compileReleaseRenderscript NO-SOURCE
 > Task :checkReleaseManifest
 > Task :generateReleaseBuildConfig
 > Task :prepareLintJar
 > Task :generateReleaseSources
 > Task :javaPreCompileRelease
 > Task :mainApkListPersistenceRelease
 > Task :generateReleaseResValues
 > Task :generateReleaseResources
 > Task :mergeReleaseResources
 > Task :createReleaseCompatibleScreenManifests
 > Task :processReleaseManifest
 > Task :processReleaseResources
 > Task :compileReleaseJavaWithJavac
 > Task :compileReleaseSources
 > Task :lintVitalRelease
 > Task :lintVitalRelease FAILED
 
 Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
 Use '--warning-mode all' to show the individual deprecation warnings.
 See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
 13 actionable tasks: 13 executed
 ]
 exit code: 1
 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 Rethrow as GradleInvokationException: Gradle build failed
 UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
 UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
 UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


FINAL UPDATE: I did it again over hotspot and it worked! Can't believe I wasted 2 days for such a dumb solution.

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Answer by Mikzalianz · Aug 14, 2020 at 12:29 PM

Good internet connection solved my problem too

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