Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Joseph · Apr 14, 2010 at 08:34 PM · serverphp

Best online servers for Web Browser Multiplayer?

Hi,

I come from a old school web design background mostly with PHP and MySql and alot of Flash.

I got the Networking tutorial working on my hosted account(apache php)

  1. What are the best online servers for unity multiplayer features
  2. Can unity use a Virtual Private Server (Apache) to accomplish server client multiplayer?

It seems as though 1 player acts as a Server, everyone else joins the game on that 1 player?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Joseph · Apr 28, 2010 at 01:31 AM

Ok, I ran a test and it ran good

I have a VPS hosting account, I uploaded smartfoxpro and installed it via ssh

I uploaded smartfoxpro's MMO island unity3d game, typed in my VPS ip address,

and wahlah, worked well, with my friend on the other side of the world

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 0V3RWR173D · May 26, 2010 at 05:30 AM 0
Share

how do you get a VPS account?

avatar image rpl oye · Jun 25, 2010 at 01:59 AM 0
Share

buy one. i got cheap one from https://service.burst.net/aff.php?aff=1089 i bought the ubuntu 10.4, i installed mono, and wrote a simple server using beamserver2,

but, it haven been working so far. :(

avatar image
1

Answer by Ashkan_gc · Aug 04, 2010 at 12:44 PM

unity has multiple options for networking.

  1. unity's own system uses raknet and you can easily create authoritative servers and implement server logic using unity's own API set. in this way you can have headless dedicated servers running on any computer that can run standalones or just host a masterserver and let users to be servers while playing with others.
  2. optional backends. there are backends like exitgames's photon and smartfox server that are not a part of unity and just handle transformation of messages and implementing serverside logic on them is not that easy. that MMO demo just send messages and is a chat server with some other messages and is not by no means close to a real MMO server.

between those back ends. photon is UDP based and it's scripting language is C#. smartfox is HTTP and TCP based and you can use python, java and javascript to extend it.

you can run all of these options on virtual servers.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ultratroll · Feb 10, 2011 at 08:23 PM 0
Share

So, for a game like an FPS Photon would be a better option ?.

And using unity's own system..it's too complicated or complicated to support a demangin multiplayer game like an FPS or an RTS ?

avatar image Ashkan_gc · Mar 06, 2011 at 01:33 PM 0
Share

photon is more complicated but more powerful in terms of networking. if you need serverside logic you don't have unity api access in photon and you should handle it in another way. if your game is a normal game just do it with unity networking. if it's a $$anonymous$$$$anonymous$$O or large scale game then photon is a good option. legion is also com$$anonymous$$g to ease the development of $$anonymous$$$$anonymous$$Os

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Help with saving XML files with PHP to a server 0 Answers

Unity networking tutorial? 6 Answers

How to grab POST image data from WWWForm on server? 1 Answer

Retrieving online highscores (following a guide) 1 Answer

can i use unity and php to develop a multi player game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges