Synchronizing multiple sprite animations?
I have a prefab with an animation controller that plays one looped animation.
If I instantiate multiple prefabs during runtime, each one starts their own animation.
These animations are not in sync with each other. At any point in time, they are on different frames based on when they were instantiated.
How do I make it so that every instantiated prefab plays the animation in sync regardless of when the prefabs were instantiated?
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