Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Tatsumi-Kun · Aug 27, 2015 at 10:54 AM · animationanimatormovement scriptscriptingbasicsanimator controller

Character Animator controller/movement

I have a character that i want to move with animation in the animator control but it seems the character not moving and also the idle seems to freeze after it play. and i am getting this error.

UnityEngine.Animator' does not contain a definition for GetCurrentAnimatorStateInfonimatorStateInfo' and no extension method GetCurrentAnimatorStateInfonimatorStateInfo' of type `UnityEngine.Animator' could be found (are you missing a using directive or an assembly reference?)

and also this UnityException: Tag: gameController is not defined. PlayerMovement.Awake () (at Assets/Scripts/PlayerMovement.cs:16)

this is the scripts. HashsIDs

using UnityEngine; using System.Collections;

public class HashIDs : MonoBehaviour { public int dyingState; public int deadBool; public int locomotionState; public int speedFloat; public int ReloadingBool; public int FiringBool; public int playerInsigthBool; public int shotfloat; public int aimWeightfloat; public int angularSpeedFloat; public int openBool; public int ReloadState;

 void Awake() 
 {
     dyingState = Animator.StringToHash ("Base Layer.Dying");
     deadBool = Animator.StringToHash ("Dead");
     locomotionState = Animator.StringToHash("Base Layer.locomotion");
     ReloadState = Animator.StringToHash("Reloading.Reload");
     speedFloat = Animator.StringToHash("Speed");
     ReloadingBool = Animator.StringToHash("Reloading");
     FiringBool = Animator.StringToHash ("Firing");
     playerInsigthBool = Animator.StringToHash("PlayerInSight");
     shotfloat = Animator.StringToHash("Shot");
     aimWeightfloat = Animator.StringToHash ("AngularSpeed");
     openBool = Animator.StringToHash ("Open");


 }

}

and the player movement scripts

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour { public AudioClip FiringClip; public float turnSmoothing = 15f; public float speedDampTime = 0.1f;

 private Animator anim;
 private HashIDs hash;

 void Awake() 
 {
     anim = GetComponent<Animator> ();
     hash = GameObject.FindGameObjectWithTag("gameController").GetComponent<HashIDs>();
     anim.SetLayerWeight(1, 1f);
 }
     
 void FixedUpdate() 
 {
     float h = Input.GetAxis ("Horizontal");
     float v = Input.GetAxis ("Vertical");
     bool Firing = Input.GetButton("Firing");

     MovementManagement(h, v, Firing);

 }

 void Update()
 {
     bool Firing = Input.GetButton("Attract");
     anim.SetBool (hash.FiringBool, Firing);
     AudioManagement (Firing);
 }

 void MovementManagement(float horizontal, float vertical, bool Firing)
 {
     anim.SetBool(hash.FiringBool, Firing);

     if (horizontal != 0f || vertical != 0f) 
     {
         Rotating (horizontal, vertical);
         anim.SetFloat (hash.speedFloat, 2.8f, speedDampTime, Time.deltaTime);
     } 
     else 
     {
         anim.SetFloat (hash.speedFloat, 0f);
     }
 }

 void Rotating(float horizontal, float vertical)
 {
     Vector3 targetDirection = new Vector3(horizontal, 0f, vertical);
     Quaternion targetRotation = Quaternion.LookRotation(targetDirection, Vector3.up);
     Quaternion newRotation = Quaternion.Lerp(GetComponent<Rigidbody>().rotation, targetRotation, turnSmoothing * Time.deltaTime);
     GetComponent<Rigidbody>().MoveRotation (newRotation);
 }

 void AudioManagement(bool firing)

 {
     if(anim.GetCurrentAnimatorStateInfo(0).nameHash == hash.locomotionState) 
     { 
         if (!GetComponent<AudioSource>().isPlaying)
         {
             GetComponent<AudioSource>().Play ();
         }
     } 
     else 
     {
         GetComponent<AudioSource>().Stop();
     }
     if (firing) 
     {
         AudioSource.PlayClipAtPoint(FiringClip, transform.position);
     }
 }
 

}

i don't know what's wrong i really need your helping i am working on this game for while unity3d keep blocking my question and my i just want to know if some thing wrong with my scripts or the animator controller you seems when i put speed to 1.0 on parameter character seems to be moving on it own

here some image of my animator controller i don't really know how to control the animator with scripts that the problem. http://imgh.us/Capture_4909.png http://imgh.us/Capture1_83.png http://imgh.us/Capture3_40.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animator vs Animation Clip via Scripting 0 Answers

Help with animator controllers 0 Answers

Prevent Snapping from Custom Bone Rotation to Animation 0 Answers

Creating animations using first person controller 1 Answer

Animation Rigging works differently for different animations 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges