Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by mhimes · Apr 24, 2016 at 08:48 PM · rpg-game

I am working on the HardlyBriefProgramming RPG tutotorial on You Tube when i attach this code to the main camera nothing happens and i can not figure out why?

using UnityEngine; using System.Collections;

public class CreateNewEquipment : MonoBehaviour { private BaseEquipment newEquipment; private string[] itemNames = new string[4]{"Common", "Great", "Amazing", "Insane"}; private string[] itemDes = new string[2]{" A new cool item", "A new not so cool item"};

 void start() {
     CreateEquipment();
     Debug.Log (newEquipment.ItemName);
     Debug.Log (newEquipment.ItemDescription);
     Debug.Log (newEquipment.ItemID.ToString());
     Debug.Log (newEquipment.EquipmentType.ToString());
     Debug.Log (newEquipment.Stamina.ToString());
     Debug.Log (newEquipment.Endurance.ToString());


     }

 private void CreateEquipment(){

     newEquipment = new BaseEquipment ();
     newEquipment.ItemName = itemNames[Random.Range (0,3)] + " Item";
     newEquipment.ItemID = Random.Range (1,101);
     ChooseItemType();
     newEquipment.ItemDescription = itemDes[Random.Range(0,3)];



     newEquipment.Stamina = Random.Range(1,101);
     newEquipment.Endurance = Random.Range(1,101);
     newEquipment.Intellect = Random.Range(1,101);
     newEquipment.Strength = Random.Range(1,101);


         }


 private void ChooseItemType(){
     int randomTemp = Random.Range (1,9);
     if(randomTemp == 1){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.HEAD;
     }else if(randomTemp == 2){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.SHOULDER;
     }else if(randomTemp == 3){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.CHEST;
     }else if(randomTemp == 4){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.LEGS;
     }else if(randomTemp == 5){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.FEET;
     }else if(randomTemp == 6){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.NECK;
     }else if(randomTemp == 7){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.EARING;
     }else if(randomTemp == 8){
         newEquipment.EquipmentType = BaseEquipment.EquipmentTypes.RING;
     }
 }

         
 

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by jgodfrey · Apr 25, 2016 at 02:22 AM

Probably because ...

 void start() {

Should be:

 void Start() {

Notice the capital "S".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

RPG Help please! i dont have a clue anymore 0 Answers

Scripts vs ScriptableObject 1 Answer

Im trying to add a quest UI to my game but I just cant find a way to make it work 0 Answers

How to trigger a cutscene with Unity Timeline 0 Answers

I don't know what is wrong with my script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges