- Home /
Android is rendering dark materials as white
I have been stuck on this issue for a couple days now, and have had little luck determining what is happening.
Recently my android builds have been rendering as white, when the albedo is set to certain colors. It seems dark colors are the worst offenders. You can see in this image the dark blue cube is rendering fine in editor, but in my android build it renders with a white face. (If the albedo is set even darker it can cause the entire cube to render white)
Things I have tried looking into: turning all lights in the scene off swapping shaders from the standard shader to a simple colored diffuse playing with different settings on the directional light playing with different ambient light settings
I am wondering if anyone else has ever experienced such a problem, or even if anyone knows what might be happening, as I am running out of leads.
Your answer
Follow this Question
Related Questions
How to fix bugs that only appear in the build? 0 Answers
Android build - Black screen 0 Answers
Unity android Unable to forward network traffic to device 7 Answers
I can't build a game for android 2 Answers
Why does my android build size is larger than my unity collaborated friend for the same build. 0 Answers