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Question by
matt5189 · May 29, 2018 at 06:28 PM ·
c#cameragameobjectaugmented-reality
ARKit: Generate Multiple GameObjects from Script
I have a script that reads a separate file containing coordinates of spheres, and then renders multiple sphere GameObjects. When I run this on my computer, I can see all of the spheres and they are rendered properly.
I am trying to have these multiple spheres be rendered in AR using ARKit. I have my AR application working with single instances of GameObjects I manually place (like the test cube that comes with the default arkit), but when I attach the script to the AR camera, it does not generate the multiple spheres on my phone, only on the computer scene. I am new to ARKit, and I am probably missing something, but any help would be appreciated ,
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