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Question by Archie232 · Sep 11, 2019 at 02:05 AM · keyboard inputbarmeter

When I hold down the space bar, I want a meter to fill up but it wont stop,I am trying to make a meter increase while the space key is held down but it wont stop increasing.

In my game, when the space bar is held down a meter should increase and decrease when the space bar is no longer being held, how should I do this?

     Vector3 boredomMeter;
     private float hour = 4;
     private int boredomCap = 0;
     private bool gameOver = false;
     private bool boredomIncrease = false;
     // Start is called before the first frame update
     void Start()
     {
         // Increase rate at which boredom increases
         InvokeRepeating("IncreaseHour", 1.0f, 60.0f);
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (!gameOver)
         {
             if (Input.GetKeyDown("space"))
             {
                 boredomIncrease = true;
                 // Increases meter every 4 seconds - hour
                 InvokeRepeating("IncreaseMeter", 0, hour);
             }   
         }
         //Makes it gamover
         if (boredomCap == 18)
         {
             gameOver = true;
         }
         //game over
         if (gameOver == true)
         {
 
         }
         //checks if space is not being held down
         if (!Input.GetKey("space"))
         {
            
            DecreaseMeter();
         }
     }
     
     void IncreaseMeter()
     {
         //Checks if it has reached the end
         if (boredomCap <= 18)
         {
             if (boredomIncrease == true)
             {
                 transform.localScale += new Vector3(0.0f, 0.0f, 0.1f);
                 boredomCap++;
             }
         }
     }
 
     void IncreaseHour()
     {
         if (boredomCap <= 18)
         { 
             hour -= 0.5f;
         }
     }
 
     void DecreaseMeter()
     {
 
     }



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