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my animator controller does not work with a certain animation
Hello, this is something that had never happened to me, when in my script I put animator.SetBool ("Walk", true) it works, but I made an own animator for the arm, for when it attacks, but when I put animator.SetBool ("Attack ", true), it tells me that the animation is being performed, but the character is still and if I try to put a Debug it appears, and I'm setting thirty times and the transitions are set correctly, I have the apply root motion on (on or off equal does nothing)
Can you post a video of the animation being performed. Also, post your script to better understand your problem.
Answer by JulySellanes · May 29, 2018 at 03:47 PM
For those who want to see a small video about the problem: https://www.dropbox.com/s/0iwnd1p8ld5i7qj/Test2.mp4
(I have to send it as a dropbox link because it will not let me upload it directly in the forum)
@JulySellanes I could see that during transition from Stand Animation to Chop Animation, both the animation states co-exist at a time.. Hope, this should not be a problem. But, still could you try to adjust the transition so that the both the animations are not playing at the same time.