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Question by MerovingL · Oct 28, 2016 at 12:20 PM · shaderspriteanti-aliasingambient occlusion

What shader should I use for AA+AO+Cutout

Hello! I use sprites and planes in my game.

I want to use sprites or planes (with textures) with cutout rendering mode, antialiasing, and ambient obscurance/occlusion.

If I use "cutout" rendering mode - I have ambien occlusion, but don't have antialiasing. If I use "fade" rendering mode - I have antialiasing, but don't have ambien occlusion.alt text

I bought alpha cutout shaders (https://www.assetstore.unity3d.com/en/#!/content/16429) but ambient occlusion doesn't with them. What shoud i do? What shader to use? Thank you!

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avatar image Sergio7888 · Oct 28, 2016 at 02:13 PM 1
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Antialiasing and Ambient Occlusion are Camera effects, look in the Effect package for the Antialiasing script and Ambient Occlusion script and put then in your camera object.

avatar image MerovingL Sergio7888 · Oct 28, 2016 at 05:33 PM 0
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Thank you! It helped.

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