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Question by whackamuffin · Oct 04, 2014 at 02:13 PM · c#inputmicrophone

Using continuous microphone input

Hey there,

I'm trying to make a simple prototype where a user can blow into a microphone and it will move a cube on screen, effectively add force to it.

However I don't quite understand how to use the microphone in unity... I've started with the docs here http://docs.unity3d.com/ScriptReference/Microphone.Start.html and attached the code to a cube. However nothing happens and I get an error saying missing audio source.

Has anybody got any really useful links they've used for microphone input?

Thanks :)

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Answer by robertbu · Oct 04, 2014 at 02:49 PM

The code at the link expects an AudioSource on the same game object as the script. So select that game object in the hierarchy, and do:

  Component > Audio > AudioSource
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