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Objects have pixelated edges in both scene and game view
I'm starting with Unity3D. I have this sample 3D scene for a PC standalone application. All 3D objects have pixelated edges on both game and scene view. I went through previous posts and I tried methods like setting the scale to x1, Maximize on the play, and quality settings(Ultra). I tried to set Anti-Aliasing to 8x Multi Sampling and found the improvement in game-view but scene-view still has the same issue. Views and settings are in below-attached images. Any help will be appreciated.
Scene View:-
Game Views:-
Quality Settings:-
https://i.stack.imgur.com/L3GFb.png
https://i.stack.imgur.com/OS3pb.png
Answer by VaLightningThief · Feb 09, 2021 at 05:42 PM
Don't quote me on this, but I think scene view will always be lower-res, so that the system can operate better when moving things around and making the game
What about the Game view? Should I always have to leave Quality settings to ultra and Anti-Aliasing to 8x $$anonymous$$ulti Sampling?
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