Question by 
               AsalazarG13 · Jul 11, 2018 at 10:12 PM · 
                audiovideoaudiosource  
              
 
              Using videoPlayer by URL but the audio is not playing
Hi, the code is this, the video plays very well but the audio is not playing
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.Video;
 public class StreamVideo : MonoBehaviour {
 public RawImage image;
 public GameObject playIcon;
 private VideoPlayer videoPlayer;
 private VideoSource videoSource;
 private AudioSource audioSource;
 private bool isPaused = false;
 private bool firstRun = true;
 IEnumerator playVideo() {
     playIcon.SetActive(false);
     firstRun = false;
     //Add VideoPlayer to the GameObject
     videoPlayer = gameObject.AddComponent<VideoPlayer>();
     //Add AudioSource
     audioSource = gameObject.AddComponent<AudioSource>();
     //Disable Play on Awake for both Video and Audio
     videoPlayer.playOnAwake = false;
     audioSource.playOnAwake = false;
     audioSource.Pause();
     //We want to play from video clip not from url
     //videoPlayer.source = VideoSource.VideoClip;
     // Video clip from Url
     videoPlayer.source = VideoSource.Url;
     videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";
     //Set Audio Output to AudioSource
     videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
     //Assign the Audio from Video to AudioSource to be played
     videoPlayer.EnableAudioTrack(0, true);
     videoPlayer.SetTargetAudioSource(0, audioSource);
     //Set video To Play then prepare Audio to prevent Buffering
     videoPlayer.Prepare();
     //Wait until video is prepared
     while (!videoPlayer.isPrepared) {
         yield return null;
     }
     Debug.Log("Done Preparing Video");
     //Assign the Texture from Video to RawImage to be displayed
     image.texture = videoPlayer.texture;
     //Play Video
     videoPlayer.Play();
     //Play Sound
     audioSource.Play();
     Debug.Log("Playing Video");
     while (videoPlayer.isPlaying) {
         Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
         yield return null;
     }
     Debug.Log("Done Playing Video");
 }
 public void PlayPause() {
     if(!firstRun && !isPaused) {
         videoPlayer.Pause();
         audioSource.Pause();
         playIcon.SetActive(true);
         isPaused = true;
     } else if (!firstRun && isPaused) {
         videoPlayer.Play();
         audioSource.Play();
         playIcon.SetActive(false);
         isPaused = false;
     } else {
         StartCoroutine(playVideo());
     }
 }
 
               }
               Comment
              
 
               
              Hi I'm having the same problem, could you tell me if you've solved it and share how you solved it? Thanks
Your answer