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What properties from a HLAPI connection can be used to create a LLAPI connection?
Basically, I'd like to create a networked game using Unity's HLAPI/Relay Server to establish a connection, but then use accessible data from that connection to create a parallel P2P connection. Then, I could send data over the P2P connection without accruing bandwidth costs that come from passing it through the relay server.
What properties can I access in the UNET API that are required for a new transport layer connection (e.g. all IP addresses) without hosting my own external server or using local discovery?
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