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Question by BigRedMusey · Jul 08, 2019 at 04:38 PM · booleanif-statementsboolinput.getmousebuttondown

Mouse click IF not checking properly

I'm working on a strategy game and I've a script that checks if the blueprint you are currently looking to build is colliding with another building or an out-of-bounds area. If so then a bool becomes active: constructionBlocked

When you click the button to choose what building you want to place the buttons become locked ( interactable = false; ) If the is active then clicking the mouse will not place the building and the construction buttons will remain locked. However I'm having an issue that, even though the constructionBlocked bool is still active, clicking will not place the building but it will unlock the buttons?

if (Input.GetMouseButtonDown(0) && constructionBlocked == false)

             buildingParent = GameObject.FindGameObjectWithTag("BuildingParent");
             var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit = new RaycastHit();

         if (Physics.Raycast(ray, out hit))
             {
             Debug.Log("Nothing wrong here!");
             clickLocation = hit.point;
             mouseFollower.isFollowing = false;
             isBuilt = true;
             buttonThingMaker.isPrinting = false;
             buttonThingMaker.buttonlocker();


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