Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by ryisnelly · Aug 07, 2013 at 12:21 AM · guilabellabels

show entered amount gui/label

how would i make the entered values show up in a gui/label? can anyone help please?

 var information: String; 
 private var guiOn = false;
 private var rect: Rect;
 var btnTexture : Texture;
 var ClosePostion : Vector2 = new Vector2 (200,5);
 var CloseSize : Vector2 = new Vector2 (35,35);
 var CloseIcon : Texture;
 var MyString = "";
  
  
 //click to open gui
 function OnMouseDown(){
     guiOn = true; 
     rect = Rect(Input.mousePosition.x, Input.mousePosition.y, 300, 100);
     yield WaitForSeconds(500);
     guiOn = false;
 }
  
 function OnGUI(){
     if (guiOn){
        GUI.Box(Rect(0,0,200,200),"Current bid");
        if (!btnTexture) {
          Debug.LogError("Assign a texture");
          return;
        }
  
        if (GUI.Button(Rect(10,10,50,50),btnTexture))
          Debug.Log("texturebutton");
  
  
        if (GUI.Button(Rect(10,70,50,30),"Bid")) {
          var bid : int;
          if (!int.TryParse(MyString, bid))
           bid = 0;
          Debug.Log("The bid was: "+bid);
 
           }
 
  
        var temp = "";
  
         for (var c : char in MyString) {
             if (c >= "0"[0] && c <= "9"[0]) {
                 temp += c;
                 }
             } 
  
         MyString = temp;
         MyString = GUI.TextField(new Rect(10,130,180,20),MyString,30);
  
         //close button
         if (GUI.Button(Rect(160,2,CloseSize.x,CloseSize.y),CloseIcon)) {
             guiOn = false;
        }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by cdrandin · Aug 07, 2013 at 02:23 AM

If that works I am surprised.

 MyString = temp;
 MyString = GUI.TextField(new Rect(10,130,180,20),MyString,30);

Should not work since yo are overwriting the type.

But simply when you fix it. Just change your string when ever you can. To do this you would want to use Unity's Update() function and change to whenever you want it to on a given key pressed or whatever.

Comment
Add comment · Show 13 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ryisnelly · Aug 07, 2013 at 02:29 AM 0
Share

yeah it works, still really confused as to how to show the input value that gets entered in the textfield

avatar image cdrandin · Aug 07, 2013 at 02:36 AM 0
Share

ok try this

create an Update function. In it do this bid += 1

then see what happens with your GUI display of your bid. It should change.

avatar image cdrandin · Aug 07, 2013 at 02:39 AM 0
Share

try this out. http://shrib.com/$$anonymous$$6$$anonymous$$ItGjY copy and paste should work

avatar image ryisnelly · Aug 07, 2013 at 02:42 AM 0
Share

i tried that and all i get is errors

avatar image cdrandin · Aug 07, 2013 at 02:43 AM 0
Share

ok, what are they? Can you not resolve them? They are probably bad syntax.

Show more comments
avatar image
0

Answer by cdrandin · Aug 07, 2013 at 03:40 AM

ok I changed your code because most of it made no sense and the for loop was just completely wrong.

 #pragma strict
 
 var information: String; 
 private var guiOn = false;
 private var rect: Rect;
 var btnTexture : Texture;
 var ClosePostion : Vector2 = new Vector2 (200,5);
 var CloseSize : Vector2 = new Vector2 (35,35);
 var CloseIcon : Texture;
 var MyString = "";
 
 
 var bid : int; 
 
 function Start ()
 {
 
     bid = 0;
 }
 
 
 function Update ()
 {
     bid += 1;
     
     if(Input.GetMouseButtonDown(1))
     {
         guiOn = !guiOn;
         Debug.Log("Pressed right click.");
     }
 }
   
 
 function OnGUI()
 {
     if (guiOn)
     {
        GUI.Box(Rect(0,0,200,200),"Current bid: " + bid.ToString());
        if (!btnTexture) 
        {
          Debug.LogError("Assign a texture");
          return;
        }
        }
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cdrandin · Aug 07, 2013 at 03:41 AM 0
Share

If you really want to use your other code. Please look over the GUI documentation. You are doing displays poorly.

avatar image ryisnelly · Aug 07, 2013 at 03:48 AM 0
Share

ive just tried this code and and the bid amount goes up automatically and i cant place a bid, any ideas?

avatar image cdrandin · Aug 07, 2013 at 03:55 AM 0
Share

I told you a removed all that stuff. Add in your old code block by block, don't paste it all there.

Also, you keep putting extra '}' so careful with your syntax. Also, don't just blindly do stuff. Have reason for why it should be there. I won't be able to reply anymore. I have to study now. Good luck. Like I said think about why you are writing that code and what you are trying to achieve.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnGUI called after LateUpdate screwing up debug text database 1 Answer

GUI.Label font size scale - using GUISkin 1 Answer

Score display not working 1 Answer

Player label appears in sky! 0 Answers

GUI label on raycast? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges