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Question by dalekandjedi · Aug 08, 2012 at 08:54 PM · gameobjectcollideraudio

How to make audio play when passes a collider

I would like to have a audio clip play as something goes though a collider like this object which is a robot (which has the name car) and when it falls in the pit i have a audio snip it so when it passes the collision it will play is there away to do that?

so like it has a gameobject which has a cube collider and when the robot passes it when it falls in the pit it activates the audio?

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Answer by dalekandjedi · Aug 08, 2012 at 09:58 PM

 var audio1 : AudioClip;

var audio2 : AudioClip;

function OnTriggerEnter (other : Collider) { if (other.tag == "Car"){ audio.clip = audio1; audio.Play(); }

 //Play another sound
 audio.clip = audio2;
 audio.Play();

}

But it plays for all objects the passes the collider

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avatar image Screenhog · Aug 08, 2012 at 10:54 PM 0
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Your code isn't formatted well here, but I'm noticing that you have an if, but no else. You might want one.

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