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Question by _samuel12345 · May 27, 2018 at 05:10 PM · movementnetworkingnetworkmovement script

How to smoothen out ball movement using Photon

Hi, I am making an online 2D soccer game using Photon and need help getting the ball's movement to be smoother. I have already set up the player movement but when the ball moves it is very glitchy and jumps around a lot. I have the following code on the ball:

 public class ballMoveNetworking : MonoBehaviour {
     Vector3 targetPos;
 
     PhotonView PhotonView;
 
     // Use this for initialization
     void Start () {
         PhotonView = GetComponent<PhotonView> ();
         PhotonNetwork.sendRate = 60;
         PhotonNetwork.sendRateOnSerialize = 30;
     }
     
     // Update is called once per frame
     void Update () {
         if (!PhotonView.isMine) {
             smoothMove ();
         }
     }
 
 
     private void smoothMove(){
         transform.position = Vector3.Lerp(transform.position, targetPos, 0.25f );
     }
 
 
 
     private void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info){
         if (stream.isWriting) {
             stream.SendNext (transform.position);
 
         } else {
             targetPos = (Vector3)stream.ReceiveNext ();
 
         }
     }
 }



This script is in the 'Observed Components' option in a Photon View Component on the ball. Thanks in advance.

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Answer by Unified2000 · May 28, 2018 at 04:15 PM

transform.position = Vector3.Lerp(transform.position, targetPos, 5*Time.deltaTime);

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avatar image Unified2000 · May 28, 2018 at 04:40 PM 0
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BTW - reduce the 5*TIme.deltaTime if necessary. It all depends on the scale of your game world.

avatar image _samuel12345 · Jun 02, 2018 at 06:23 PM 0
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Thanks it worked

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