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Question by smthb · Aug 12, 2012 at 01:55 AM · beginnertutorialnoobevents

Events triggered by button pressed.

I need a script that activates when a button is pressed. The context in which I would use this is for a flashlight for a first person discovory/exploration type game where the player has to walk in a dark environment using a flashlight by pressing the left mouse button. I am learning how to script from nothing so any advice on a proper learning path would be much appreciated!

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Answer by Bunny83 · Aug 12, 2012 at 02:10 AM

Input has to be checked every frame in Update. There are different functions available. Some just return the state of a button (down or up) some will return true only the frame a button has been pressed down or up. Buttons have to be defined in the input manager.

There are also functions for reading certain keyboard-keys

  • Input.GetKey

  • Input.GetKeyDown

  • Input.GetKeyUp

In general just look into the scripting reference

A script that toggles a light could look like this:

     // UnityScript (Unity's Javascript)
     function Update()
     {
         if (Input.GetMouseButtonDown(0)) // 0 - left button; 1 - right button; 2 - middle button
         {
             light.enabled = !light.enabled;
         }
     }

Make sure you attach this script to a GameObject that has a Light component attached ;)

The same script in C#:

     // C#
     // FlashLightControl.cs
     using UnityEngine;
     
     public class FlashLightControl : MonoBehaviour
     [
         void Update()
         {
             if (Input.GetMouseButtonDown(0)) 
             {
                 light.enabled = !light.enabled;
             }
         }
     }
 

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Answer by smthb · Aug 13, 2012 at 01:14 AM

Thank you, it works perfectly!

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