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Question by Guy-Corbett · May 26, 2018 at 05:56 AM · texturemateriallinerenderercolors

Colors are changing on line renderer

Hi all,

I have a texture that looks how I want it to but when I put it on a LineRenderer the colors seem off. In this image the first example is what the texture looks like and then what it looks like on the LineRenderer;

alt text

The stretching is expected but the change is color is not. The image should be black background with pure white text, one letter in yelllow, but it seems washed out, as if seen through a blue filter.

I've looked for all the options I can think of that might be causing this. My scene has one directional light set to pure white. The line renderer's color is set to pure white. The texture is in a material using the Standard shader with Rendering Mode set to Fade, with Albedo set to my texture and Albedo color set to pure white. All the other shader options are the default/empty values.

Does anyone know what might cause this?

The only thing I can see is the line renderer's color setting. Even though I have selected pure white (255, 255, 255) the actual color preview looks kinda grey;

alt text

Thanks in advance!

EDIT I have managed to get the text to be white on the line renderer by using the Unlit\Transparent shader. Any suggestions how I can get the standard shader to behave?

3u.png (95.2 kB)
1u.png (62.7 kB)
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