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Question by GorillaOne · May 25, 2018 at 06:29 PM · editor-scriptingdll

Unity3D Script loses serialized data after .dll update.

I have a custom editor which saves its data in a Monobehavior attached to the object its editing. This data saves fine and persists between sessions/play mode, etc. Both of these classes are included in a compiled dll that I've made and included in my project.

My problem arises when I update that .dll - suddenly all the serialized data in the MonoBehavior class reverts to default. This is hugely problematic because it would prevent updating the .dll in existing projects. How can I prevent this from happening?

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