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How to launch multiple instances of multi-display across local network?,How to run multiple-instances of multi-display?
hey developers,
unreal engine's ndisplay allows me to launch multiple instances of multiple display across local network directly through their ndisplay launcher and config file, how can this be done with unity?
I have 3 pcs connected by local network and each pcs has 4-8 display devices. Each device will be tied to a specific camera view in the scene to create a simulation cave/world.
I know that you can set a camera to have a target display and activate each of them through Display script, but can it be done for multiple instances and how can it be done?
Answer by Patrickmol · Jun 16, 2021 at 08:04 AM
I suppose that you are using some unity networking system... there is a way to check if the item is yours and if it's not destroy it... I used photon for networking and was like:
//On the camera
if (!photonView.isMine){
Destroy(GameObject);
return;
}
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