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Question by Shayan3Dkaraj · Aug 07, 2019 at 12:05 PM · editorhierarchyparent-child

Activate parent and its children at the same time

Hello everyone, I have a GameObject with 3 children in the Hierarchy window. When I deactivate cildren's parent , children of gameobject are not be deactivate but I want to deactivate or activate parent and its children at the same time.

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Answer by georgelewising · Aug 07, 2019 at 12:33 PM

We'd call that recursion! Use this wherever you want:

 public static void SetActiveRecursively( Transform parent, bool active )
         {
             parent.gameObject.SetActive(active);
             foreach (Transform child in parent)
             {
                 SetActiveRecursively(child, active);
             }
         }
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Answer by Shayan3Dkaraj · Aug 07, 2019 at 03:14 PM

@georgelewising thanks for your answer , but what's my mistake in this script:

 Public GameObject cube1;
     cube1.set active(false); //cube1 is parent and has 3 children
     SetActiveRecursively();
 

But when cube1 = false , its children are true and active!

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avatar image georgelewising · Aug 07, 2019 at 03:17 PM 1
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Hey! You can reply to answers as comments!

Turn everything off: SetActiveRecursively( cube1.transform, false);

Turn everything on: SetActiveRecursively( cube1.transform, true);

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