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Question by Rioooo · May 25, 2018 at 03:15 AM · c#mesh

The name `MeshUtility' does not exist in the current context. help

         Vector3 point = meshTransform.InverseTransformPoint (contact.point);
          
         for (int i = 0; i < vertices.Length; i++) {

             if ((point - vertices [i]).magnitude < damageRadius) {
                 vertices [i] += rot * ((localVector * (damageRadius - (point - vertices [i]).magnitude) / damageRadius) * cos + (new Vector3 (Mathf.Sin (vertices [i].y * 1000), Mathf.Sin (vertices [i].z * 1000), Mathf.Sin (vertices [i].x * 100)).normalized * (randomizeVertices / 500f)));
                 if (maximumDamage > 0 && ((vertices [i] - originalMesh [i]).magnitude) > maximumDamage) {
                     vertices [i] = originalMesh [i] + (vertices [i] - originalMesh [i]).normalized * (maximumDamage);
                 }
             }
                 
         }
         
     }
     
     mesh.vertices = vertices;
     mesh.RecalculateNormals ();
     mesh.RecalculateBounds ();
     MeshUtility.Optimize (mesh);          <<=======
 }

 // Enabling contact particles on collision.
 void CollisionParticles(Vector3 contactPoint){
     
     for(int i = 0; i < contactSparkeList.Count; i++){
         if(contactSparkeList[i].isPlaying)
             return;
         contactSparkeList[i].transform.position = contactPoint;
         ParticleSystem.EmissionModule em = contactSparkeList[i].emission;
         em.enabled = true;
         contactSparkeList[i].Play();
     }
     
 }
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avatar image NoDumbQuestion · May 25, 2018 at 03:26 AM 0
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We need more context. Check if $$anonymous$$eshUtility class need component with object

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Answer by Maxence_Marchand · May 25, 2018 at 08:14 AM

Try adding using UnityEditor at the beginning of your script, from what I read on the scripting API doc, MeshUtility comes from there.

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Answer by Bunny83 · May 25, 2018 at 10:03 AM

The MeshUtility class is an editor class which can only be used in an editor script. Your script doesn't look like an editor script but a runtime script. So you simply can not use it in your script.

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