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Question by
wanted748 · Jul 01, 2019 at 05:35 PM ·
androidrenderingresolution
How to deal with high resolution devices while porting for android?
I recently developed a car parking game using Unity 2018, and I was facing a lot of stutters on my Note 4. Later I turned down the device resolution to 1080p from 1440, and the stuttering was gone. I would like to know how can I detect if a device resolution is above 1080p and downscale it or if there is another better way of handling it, please let me know.
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