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Question by Hikaru_Lacewing · May 24, 2018 at 04:22 AM · iosmeshassetbundles

Crash when load scene with mesh from assetbundle on iOS devices

Hi,
It's my first time to have a 3D model in my game.
My game crashes when I load scene from AssetBundle on iOS devices.
(same project on editor and Android devices are fine.)
.
if I remove 3D model's GameObject in the scene, it pass.
I try to load model from AssetBundle after scene load done.
it crashes when GameObject.Instantiate.
I change 3D model to a cube, it crashes, too.
.
I try to create GameObject from Resources, it pass.
and if 3D model's GameObject is in the scene, and the scene was build in .ipa, it pass, too.
.
it seems like it only crashes when creates a GameObject (or scene) from AssetBundle.
my Unity version is 5.6.6f2. xCode version is 9.3.
Can anyone tell me how to solve this? it bothers me for weeks.
Thanks!

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