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Question by jacob1342 · May 23, 2018 at 07:24 PM · animatorattack

Attack function animator problem

Hello, I have a problem with my attack function - When I press spacebar bool variable (impacted) should change to true and turn to false after attack animation is finished. However it looks like when I press spacebar first time or second that variable is not changing to true and this way if Im clicking fast spacebar I can deal damage to opponent 4 times at the beginning of the animation. Can you help me?

 void Attack (){
     mAnimator.ResetTrigger("attack");
     if (Input.GetButtonDown("Attack")){
         if (opponent != null)
         {
             transform.LookAt(opponent.transform.position);
             //Impact();
             if (!impacted)
             {
                 opponent.GetComponent<Mob>().getHit(damage);
                 //impacted = true;   
                 if (mAnimator.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Standing_Melee"))
                 {
                     impacted = true;
                 }
             }
         }
         mAnimator.SetTrigger("attack");
         playerController.PlayerAttack = true;
     }   
     if (!mAnimator.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Standing_Melee")){
         playerController.PlayerAttack = false;
         impacted = false;
         Debug.Log("Koniec animacji");
     }
 }



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