Question by
SteveEdgertonPixion · May 23, 2018 at 05:03 PM ·
mobile terrains
Splatmap Issues - Where RGB colours overlap there are dark edges on final texture
Hi There,
I am testing a custom splatmap shader.
I am making the splatmap in Photoshop, however, when I apply the map to my shader it creates dark edges around the areas where the colours overlap. Is this something that is to do with the shader or am I overlooking something in the creation of my splatmap?
Heres an image to show what I mean:
Many Thanks
splatmap-show.png
(161.9 kB)
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