SceneManager.LoadScene is slow
hello people,
I use this code to load a new scene: SceneManager.LoadScene(1, LoadSceneMode.Single);
However the game freezes and takes 10 to 15 seconds to load out this new scene :/ Can someone help me please?
$$anonymous$$y friend told me that Scene$$anonymous$$anager is heavy. Is not there any way to reverse this?
Ps: The staff here from the forum tend to ignore novice doubts? $$anonymous$$ost of the experienced people do not even care about the posts from here?
I have the same issue, how did you resolve it? Any suggestion will be highly appreciated.,I have the same issue, how did you resolve it? Any suggestion?
exactly what I'm getting! blank for at least 10 seconds 4.7 is blazing fast, 2017 onwards is a cow did you figure out how to speed it up?
Answer by Nick62 · Feb 16, 2018 at 07:16 AM
We deny using scenes. We use prefabs to load different levels in one scene. Previous level we delete by deleting the corresponding GameObject from scene.
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