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Blank Project Is Over 364 MB When Built For iOS??
So I started a new project and imported the assets I bought which where the 2D Toolkit, Smooth Moves, NGUI, and Playmaker.
Without doing anything, I did a test build for iOS and the file came out to be 364.4 MB!!
The total size of all the original assets were only like 37 MB..... How did the build somehow get to 364 MB??
Is this normal, and how can I fix it??
I don't want to make a 2D game that ends up being a 500 MB download.
Any help or advice would be awesome because I'm kind of stuck at this point because I want to make sure I am doing everything correctly.
Thanks in advance, and I really do appreciate any advice given. I've been searching the web for hours with no luck. Thanks!
No, not normal. But is that the size of the final IPA (I'm thinking tablet/phone, I assume a $$anonymous$$ac build has some similar final form)? The intermediate xCode stage is pretty big.
A small level should be maybe 25$$anonymous$$, and textures add astonishingly little.
Your answer
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