Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kropcikrewew · Jul 07, 2019 at 08:50 AM · 2dmobiledragdrag-and-droppuzzle

Dragging one object, but when it overlaps another it sticks also

Hello. Im making Mobile 2D puzzle game. Player need drag and drop puzzle objects in it spaces. Currently I kind of achieved dragging objects into their places, only 1 thing I stuck on.

When I pick and drag one puzzle object and overlap it over another puzzle object, that 2nd object also sticks to mouse/touch movement and then I keep dragging 2 objects. Every object has the same script attached, so creating var for example isObjectDragging is not working. Im kinda stuck on this logic how should be this done, looking for any advice or solution !

Main logic about dragging is in Update method after checking if BeingDragged.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class UnitObject : MonoBehaviour {
 
     Vector2 mousePosition;
     bool overSprite;
     bool beingDragged = false;
     Vector3 startingPos;
     public GameObject place;
     public ParticleSystem successParticles;
     bool isSuccessParticlesCreated = false;
     bool unitPlaced = false;
 
     // Use this for initialization
     void Start () {
         startingPos = transform.position;
     }
     
     // Update is called once per frame
     void Update () {
         mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         overSprite = isOverSprite();
         beingDragged = beingDragged && Input.GetButton("Fire1");
         if (overSprite)
         {
             if (Input.GetButton("Fire1"))
             {
                 beingDragged = true;
             }
         }
 
         if (beingDragged)
         {
             //Set the position to the mouse position
             transform.position = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x,
                                              Camera.main.ScreenToWorldPoint(Input.mousePosition).y,
                                              0.0f);
 
             // Reset Particles Locking
             isSuccessParticlesCreated = false;
         } else {
             float distance = Vector3.Distance(place.transform.position, transform.position);
 
             // If its near objects place, put it exactly in spot
             if(distance < 0.8f) {
                 transform.position = new Vector3(place.transform.position.x, place.transform.position.y, 0.0f);
 
                 startSuccessParticles();
 
                 if(!unitPlaced) {
                     unitPlaced = true;
                     Environment.addUnit();
                 }
             } else {
                 transform.position = new Vector3(startingPos.x, startingPos.y, 0.0f);
             }
         }
     }
 
     bool isOverSprite() {
         return GetComponent<SpriteRenderer>().bounds.Contains(mousePosition);
     }
 
     void startSuccessParticles()
     {
         if (!isSuccessParticlesCreated)
         {
             ParticleSystem ps = Instantiate(successParticles, place.transform.position, Quaternion.identity) as ParticleSystem;
             ps.Play();
 
             isSuccessParticlesCreated = true;
 
             Destroy(ps.gameObject, 0.5f);
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

249 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drag and Drop "Puzzle" Game con't always work 0 Answers

Drag and Drop w/ Snapping 0 Answers

Detect inside Collision 2D 0 Answers

How to use gameObject as a drag-able object. 1 Answer

Best 2d User Interface for Mobile and Other platforms 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges