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Question by Khaeops · Jul 19, 2016 at 09:12 AM · c#collisiontriggertriggersparameters

OnTriggerStay with multiple collision parameters

I have a GameObject that needs to detect collisions with 2 other GameObjects simultaneously.

I need to be able to store the 2 GameObjects within 2 variables, which will be used for referencing later on.

The following:

 void OnTriggerStay (Collider object1, Collider object2) {
 
 }

does not work, since the OnTriggerStay function only takes 1 or 0 parameters.

To also clarify, I need to use OnTriggerStay because I need to consistently check for the collisions.

Any solutions?

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Answer by jdean300 · Jul 19, 2016 at 09:18 AM

Keep a list of the objects that have collided with your main object. Check that list every FixedUpdate for the items you want to detect simultaneously, then clear the list:

 private HashSet<GameObject> m_CollisionsThisStep = new HashSet<GameObject>();
 
 private void FixedUpdate(){
     bool hasObjectOne = false;
     bool hasObjectTwo = false;
     foreach(GameObject go in m_CollisionsThisStep){
         //Set the bools above as you loop through and check the traits of the game objects
     }
 
     if (hasObjectOne && hasObjectTwo){
         //Execute your logic for simultaneous collision here
     }
     m_CollisionsThisStep.Clear();
 }
 
 private void OnTriggerStay(Collider c){
      m_CollisionsThisStep.Add(c.gameObject);
 }
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avatar image Khaeops · Jul 19, 2016 at 10:26 AM 0
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HashSet is not a known keyword for me.. is there any imported attributes or derivatives that I have to add to my monobehaviour?

avatar image tanoshimi Khaeops · Jul 19, 2016 at 11:50 AM 0
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It's in the Systems.Collections.Generic namespace. So you need to add:

 using Systems.Collections.Generic;

https://msdn.microsoft.com/en-us/library/bb359438(v=vs.110).aspx

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