Question by 
               s1m1ng7on · Mar 14 at 10:00 PM · 
                animationanimatorunity 2danimator controlleranimations  
              
 
              My animations started acting weirdly
Hello everyone. I've always had my animations working as intended. An hour ago, I accidentally changed the position of one of my tilemaps and I reverted it back to its old one but all of my player animations started acting weirdly.
This is a part from my movement script where it updates the animator - I'm using BlendTree for the directions (horizontal and vertical):
 if(movement.x != 0 || movement.y != 0)
         {
             kinterAnimator.SetFloat("Horizontal", movement.x);
             kinterAnimator.SetFloat("Vertical", movement.y);
 
             if(!isWalking)
             {
                 isWalking = true;
                 kinterAnimator.SetBool("isWalking", isWalking);
                 mirrorAnimator.SetBool("isWalking", isWalking);
             }
         }
         else
         {
             if(isWalking)
             {
                 isWalking = false;
                 kinterAnimator.SetBool("isWalking", isWalking);
                 mirrorAnimator.SetBool("isWalking", isWalking);
             }
         }
         kinterAnimator.SetBool("isSwimming", isSwimming);
         mirrorAnimator.SetBool("isSwimming", isSwimming);
This is also my animator window:

Ask me if you need more details. But since I don't know how I really ended up like that, it might be a little more complicated. But thanks anyway.
 
                 
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