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Question by joecarver · May 21, 2018 at 10:44 AM · networkingserversynchronization

How do I sync Network-Server objects to clients? / Is my solution okay?

This is not about one specific issue I am having, but rather if my approach is correct and how to deal with a problem I am having. This is how my game deals with non-networked objects (buildables etc.) alt text

Now this doesnt work with networked Objects (namely vehicles), because the client does not instantiate them and as such cannot assign a State class. Should I make some system that stores the states for the clientside networked objects to ask for on Start(), or just make them non networked as well? Is this even a good option? Thanks for anyone who can point me in the right direction!

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