Question by
Deeblock · May 21, 2018 at 07:10 AM ·
instantiateoptimizationtreessaveload
How to save and load a lot of environment data (trees)
I'm trying to save and load the position of say... a thousand trees in my game. These trees can be chopped down by the player, and will be destroyed. The remaining trees should remain on the map when the game is loaded. How can I implement this while keeping in mind the performance of the game? (If I spawn 1000 trees at the start, it could lag a lot, or if I have 1000 trees during runtime, it might also lag).
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