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Question by jstnwlls · May 21, 2018 at 04:30 AM · movementcharactercontroller

Moving left to right and after the level ends move character right to left

So im making an endless runner game where the character runs left to right at the start of the level. After the player gets done with that level, the next level they run from right to left. How would I go about creating a Player Controller Script? Also Im using unity3d.

Here is what I got so far

 public float moveSpeed; // Character's spped
 public float jumpForce; // Character's jump
 public float dashDelay; // Delay in the dash sequence before you can dash again 
 public float dashDistance; // How far you can dash
 private Rigidbody myRigidbody; // The RigidBody that is made for the PlayerObject

 // Use this for initialization
 void Start () {
     myRigidbody = GetComponent<Rigidbody>();
     
 }
 
 // Update is called once per frame
 void Update () {
     myRigidbody.velocity = new Vector2(moveSpeed,myRigidbody.velocity.y);

     if(Input.GetMouseButtonDown(0)) // if the left mouse button is pressed (or in this case the left side of screen) the character will jump in the air
     {
         myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpForce);

     }

     if(Input.GetMouseButtonDown(1))
     {

     }
 }

}

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Answer by jstnwlls · May 21, 2018 at 07:24 PM

Nvm i figured it it out. I basically changed this line of code

myRigidbody.velocity = new Vector2(moveSpeed,myRigidbody.velocity.y);

to this

myRigidbody.velocity = transform.right Time.deltaTime moveSpeed;

It worked perfectly at least for now lol

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