Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by instruct9r · Nov 20, 2014 at 12:56 PM · ioscrashopengl

OpenGL 2.0 or 3.0 for newer iOS

Hello.

I am releasing a game for iOS. I have tested the game on iPad Mini, iPad 3 / 4 iPhone 5 and the game runs well.

Anyway i have send the game to a tester with iPad Air and he said that the game crashes constantly..

There are atlas textures which are 4k. I was wondering... If i target iOS 7.1 shoud i release with OpenGL 2.0 or 3.0? Or maybe i shoud leave it to Automatic??

If i release to 3.0 is the game going to run well on iPad 3, 4?

Thanks

Comment
Add comment · Show 9
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Nov 20, 2014 at 01:02 PM 1
Share

You might just have to poke Google for the answer to this one. Let's be honest, if I were to help you that's all I'd be doing.

avatar image instruct9r · Nov 20, 2014 at 01:16 PM 0
Share

Actually i never ask a question, before digging in Google.

https://developer.apple.com/library/ios/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/OpenGLESPlatforms/OpenGLESPlatforms.html

Apple says, that iPad Air / 2 support Open GL 2.0, so that is not the problem?

avatar image screenname_taken · Nov 20, 2014 at 01:24 PM 1
Share

If you need to ask, then you probably don't need OpenGL ES 3. And if you want to target 7.1 then you'll need 2.0 as i think 3 was introduced with 8 (and the GPUs that go with iphone 5s). The gpus in an iphone 4,4s,5,5c only support opengl es 2.0. 5S and 6 support 3.

EDIT: if you did find an official document that clearly states that they can't handle more than 2, why ask? :P

avatar image instruct9r · Nov 20, 2014 at 01:36 PM 0
Share

$$anonymous$$y question was more like, coud the game crash on iPad Air if it's targeting OpenGL 2.0. Doesn't make sence, if it runs well on iPad 4, to crash on iPad Air.

avatar image screenname_taken · Nov 20, 2014 at 01:55 PM 0
Share

That is odd. If you were forcing open gl 3 on ipad 4, then it wouldn't support it. But Air should support it as it using PowerVR6 series chipset.

So Air should be fine with 2.0.

Btw, i had an issue with a build i made, supporting iOS7. It crashed on an iphone 4s but not on an ipad ... that i don't remember its generation.

But it run fine on both once i selected ios 8 as the target platform from unity.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

gpus_ReturnNotPermittedKillClient crashes on iOS 1 Answer

Play video using native code in Unity3d via NDK 0 Answers

Unity iOs project gets crashed when returning from internal method UnityUpdateDisplayList() 2 Answers

Terminated due to memory issue at start - in Xcode 7 running iOS 2 Answers

Several Memory Optimization Questions 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges