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Question by tecnologgamer · May 20, 2018 at 06:11 PM · c#main menu

Check if Mouse is on the buttons

Hello there! I'm making main menu when the mouse is on the buttons over screen a image will apears over right. I making the menu code only for gain experinece. I knew how to check if mouse is over a object using OnMouseOver, but how I can check if it's over/not over from start_button, creditos_button and quit_button function?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MainMenu : MonoBehaviour
 {
 
     public Texture title;
     public Texture background_texture;
     public Texture Start_texture;
     public Texture Credits_texture;
     public Texture Quit_texture;
 
 
     void OnGUI()
     {
         background_box();
         start_button();
         credits_button();
         quit_button();
 
     }
 
     void start_button()
     {
         GUI.Button(new Rect(Screen.height / 2 - 10, Screen.width / 2 - 30, 85, 25), "Start Game");
 
     }
 
     void credits_button()
     {
         GUI.Button(new Rect(Screen.height / 2 - 10, Screen.width / 2 + 5, 85, 25), "Credits");
 
     }
 
     void quit_button()
     {
         GUI.Button(new Rect(Screen.height / 2 - 10, Screen.width / 2 + 40, 85, 25), "Quit Game");
 
     }
 
     void background_box()
     {
         GUI.Box(new Rect(Screen.height / 2 - 40, Screen.width / 2 - 38, 150, 115), "");
     }
 
     void OnMouseOver()
     {
 
     }
 }
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Answer by Glurth · May 20, 2018 at 06:19 PM

-Store the rectangles you used to create those buttons.

-Then, in Update or OnGUI (not OnMouseOver), you can use https://docs.unity3d.com/ScriptReference/Input-mousePosition.html to get the position of the mouse.

-Compare the mouse position with each of those button Rects, to see if it contains the mouse position. (https://docs.unity3d.com/ScriptReference/Rect.Contains.html)

(the reason you don't use OnMouseOver, is because you want to detect a mouseover of those buttons, NOT a mouseover the monobehavior object itself.)

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avatar image tecnologgamer · May 21, 2018 at 11:30 AM 0
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So I store this way, and I need to do next is just using mouseposition?

     void start_button()
     {
         Rect start = new Rect(Screen.height / 2 - 10, Screen.width / 2 - 30, 85, 25), "Start Game");
         GUI.Button(start); 
     }
 

avatar image Glurth tecnologgamer · May 21, 2018 at 11:08 PM 1
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Something like this I'd think... (untested)

 if(start.Contains(Input.mousePosition) )
 {
   Debug.Log("mouse is over start button");
 }

avatar image tecnologgamer Glurth · May 22, 2018 at 03:56 PM 0
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I'm receiving error CS0103: The name `iniciar' does not exist in the current context I'm try to call the function, but the ".Contains" cannot acess it.

  void start_button()
     {
         Rect iniciar = new Rect(Screen.height / 2 - 10, Screen.width / 2 - 30, 85, 25);
         GUI.Button(iniciar, "");
     }
 
  void Update ()
     {
         start_button();
 
         if (iniciar.Contains(Input.mousePosition))
         {
             Debug.Log("mouse is over start button");
         }
     }
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Answer by oussamahassini6 · May 22, 2018 at 04:49 PM

you can create a gameObject how follows the mouse position and create triggers for the button and OnTriggerEnter the mouse is over the buttons simple and briant

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