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Question by kosted · May 10, 2016 at 06:00 AM · networkingmultiplayerscenephotonrpc

[Photon] Restart scene rpc doesn't work

Hi guys. I'm making a 2d board game and I use photon. At the end of the party the looser can decide to take his revenge and he restarts the game. The looser can be the master client or the client. But If it is the master client, when I execute the PunRPC method restart, the client restarts too. But the reverse doesn't work : if the client restart, he restarts only on his screen, and the master client is not affected. How to correct it please ? I want to keep the two players in the room, is the code correct ?

 [PunRPC]
     public void Restart(int view)
     {
 
    PhotonNetwork.automaticallySyncScene = true;
         GameObject gameManager = PhotonView.Find(view).gameObject;
         PhotonNetwork.LoadLevel("Jeu");
 
         Text textD = GameObject.Find("TextDebug").GetComponent<Text>();
         textD.text = "je suis dedans";
         Debug.Log("je suis dedans");
         gameManager.GetComponent<PhotonView>().RPC("Restart", PhotonTargets.OthersBuffered, new object[] { view });
 
      
     }

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avatar image Highwalker · May 10, 2016 at 06:17 AM 0
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You could try to simply call from the master client every time. Excuse the pseudo code, hope you get what I'm trying to say.

 if (masterClient) {
 Restart ();
 } else {
 $$anonymous$$asterClient.Restart ();
 }
avatar image kosted Highwalker · May 12, 2016 at 04:36 PM 0
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I made this function but only the master restart.

[PunRPC] public void PreparartionRestart(int view) {

 GameObject game$$anonymous$$anager = PhotonView.Find(view).gameObject;

 Debug.Log("in the method");
 if(PhotonNetwork.is$$anonymous$$asterClient)
 {
     Debug.Log("in the  master");
     PhotonNetwork.LoadLevel("Jeu");
 }
 else
 {
     Text textD = GameObject.Find("TextDebug").GetComponent<Text>();
     textD.text = "call the master";
     game$$anonymous$$anager.GetComponent<PhotonView>().RPC("PreparartionRestart", PhotonTargets.$$anonymous$$asterClient, new object[] { view });
 }

}

I place PhotonNetwork.automaticallySyncScene = true; in the callback onJoinLobby, but nothing happened

avatar image kosted · May 13, 2016 at 09:28 AM 0
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Please help!!!

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