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Question by BeastBurst · Jun 25, 2017 at 06:11 AM · c#cameracamera rotate

How to focus camera on back of object when key is pressed.

I'm using unity 5.5.

And here are my scripts:

Here is my ThirdPersonCamera.cs:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThirdPersonCamera : MonoBehaviour {
 
     private const float Y_ANGLE_MIN = 0.0f;
     private const float Y_ANGLE_MAX = 50.0f;
 
     public Transform lookAt;
     public Transform camTransform;
 
     private Camera cam;
 
     private float distance = 10.0f;
     private float currentX = 0.0f;
     private float currentY = 0.0f;
     private float sensitivityX = 4.0f;
     private float sensitivityY = 1.0f;
 
 
     private void Start()
     {
         camTransform = transform;
         cam = Camera.main;
 
     }
 
     private void Update()
     {
         if (Input.GetKey(KeyCode.Mouse1))
         {
             currentX += Input.GetAxis("Mouse Y");
             currentY += Input.GetAxis("Mouse X");
             Debug.Log("Cam position:" + camTransform.position.ToString());
             Debug.Log("Cam rotaion:" + camTransform.rotation.eulerAngles);
         }
 
 
 
 
         currentX = Mathf.Clamp(currentX, Y_ANGLE_MIN, Y_ANGLE_MAX);
     }
 
     private void LateUpdate()
     {
         Vector3 dir = new Vector3(0,0, -distance);
 
         Quaternion rotation = Quaternion.Euler(currentX, currentY, 0);
         camTransform.position = lookAt.position + rotation * dir;
         camTransform.LookAt(lookAt.position );
 
 
         if (Input.GetKey(KeyCode.W))
         {
             Quaternion characterRotation = lookAt.transform.rotation;
             currentY = 0.0f;
             currentX = 25.0f;
             Debug.Log("Character rotation: " + characterRotation.eulerAngles);
             Debug.Log("Cam rotation: " + cam.transform.rotation.eulerAngles);
         }
 
         //Debug.Log("Y: " + currentY + " X: " + currentX);
     }
 
 }

Here is my CharacterMovement.cs:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterMovement : MonoBehaviour
 {
     private CharacterController controller;
     private float verticalVelocity;
 
     private void Start()
     {
         controller = GetComponent<CharacterController>();
 
 
     }
 
     private void Update()
     {
         //inputs = location variable
         Vector3 location = Vector3.zero;
 
         location.x = Input.GetAxis("Horizontal");
 
         if (controller.isGrounded)
         {
             verticalVelocity = -1;
             if (Input.GetButton("Jump"))
             {
                 verticalVelocity = 10;
             }
 
             if (Input.GetKey(KeyCode.W))
             {
                 transform.position += transform.forward * Time.deltaTime * CharacterGlobals.CharacterMovementSpeed;
                 //Debug.Log("Location: " + transform.position);
                 //Debug.Log("Character speed is: " + CharacterGlobals.CharacterMovementSpeed);
             }
 
             if (Input.GetKey(KeyCode.S))
             {
                 transform.position -= transform.forward * Time.deltaTime * CharacterGlobals.CharacterMovementSpeed;
                 // Decrease character speed by - CharacterGlobals.CharacterMovementSpeed -= 1;
                // Debug.Log("Location: " + transform.position);
             }
 
             if (Input.GetKey(KeyCode.A))
             {
                 transform.Rotate(0, -3, 0);
             }
 
             if (Input.GetKey(KeyCode.D))
             {
                 transform.Rotate(0, 3, 0);
             }
         }
         else
         {
             verticalVelocity -= 14.0f * Time.deltaTime;
         }
 
         location.y = verticalVelocity;
 
         controller.Move(location * Time.deltaTime);
     }
 }




When i press the right button of the mouse and move camera is rotating perfectly. Everything is working fine except the thing i want to achieve.

If you look at my ThirdPersonCamera.cs script you will see condition catching when button W is pressed.

What i want to achieve is to rotate and position the camera at the back of the object and setting rotation.x of the camera to 25 so it looks a bit from above.

However i'm not able to achieve it. Can you please point where is mistake and how can i achive the goal ?

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