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Question by 73cn0109y · Jul 17, 2013 at 02:01 AM · c#colliderenemybullettimescale

Game 2x speed object pass through other

I am making a basic TD game with a fast-forward feature. When i press the fast-forward button, the game speeds up, but the bullet that the turret shoots goes through the enemy (object).

This is the code for the bullet: void OnTriggerEnter(Collider other){

     //-- Development Test

     if(Time.timeScale == 2){//If fast forward
         if(other.tag == "Enemy" || other.tag == "Enemy 2"){//if hit enemy
             Time.timeScale = 0;//pause game
             Debug.Log (other.collider.gameObject.name);//Debug enemy name
         }
     }
     //--
     
     if(other.tag == "Enemy" || other.tag == "Enemy 2"){//if hit enemy
         other.collider.gameObject.GetComponent<EnemyHealth>().setHealth (Damage);//reduce health
         Destroy(gameObject);//destroy bullet
     }
 }

And this is how the turret aims: if(myTarget){//if turret has a target

         if(Time.time >= nextMoveTime){
             //CalculateAimPosition(myTarget.position);
             turretBall.LookAt(myTarget);//lookat the target
         }
         
         if(Time.time >= nextFireTime){//if can fire
             FireProjectile();//fire bullet
         }
     }

In the Development Test section (of the bullet script), the bullet doesn't "collide" with the enemy (or it doesn't detect it). How would i detect if the bullet collides with an enemy when the game is at 2x the speed?

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avatar image Benproductions1 · Jul 17, 2013 at 02:02 AM 0
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Is your projectile rigidbody based? If so, you need to learn how physics collisions work :)

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Answer by 73cn0109y · Jul 17, 2013 at 02:36 AM

I actually looked more into physics collision and implimented the "DontGoThroughThings" script, (http://wiki.unity3d.com/index.php?title=DontGoThroughThings#C.23_-_DontGoThroughThings.js), and slightly modified it and it works fine now :) Thankyou.

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