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               Question by 
               jackj31416 · Dec 11, 2015 at 03:08 PM · 
                vr5.3hardware  
              
 
              develop with proxy for vr hardware
Can I develop for VR hardware while not connected to VR hardware? I'm starting with the VR examples that come with 5.3.
I find it cumbersome to need to physically connect to an Oculus to move forward with my development. I would like to use some sort of proxy for head tracking, hand controller tracking and buttons. I feel like it should be possible to use WASD keys or similar for tracking input, and mouse (Fire1, etc) for button input.
Btw, I am enjoying the new articles about virtual reality that came with examples for version 5.3. Thanks Unity Devs!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                