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Question by malkere · May 19, 2018 at 08:12 AM · gameobjectinstantiategetcomponent

What's the best way to grab script references after instantiation

When I instantiate a say a monster in runtime, I need to access for example its NavMeshAgent and have to call GetComponent. Even if I have a script on the bugger to store all his components so I only have to make one GetComponent I still have to call at least once per, yes? Is there a better/faster way?

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Answer by winterfluxstudio · May 19, 2018 at 07:27 PM

1) Find the object via a tag at runtime and then get it's components? (example getting a script component)

 private GameObject Monster1;
 
 private Monster1Script monster1Script;
 
 void Start()
 {
     Monster1 = GameObject.FindWithTag("Monster1")
     // get the Monster1Script.cs component of the Monster1 GameObject
     monster1Script = Monster1.GetComponent<Monster1Script>();
 }

2) If you are not using tags (or multiple monsters share the same tag) you would have to use public static GameObject Find(string name);

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avatar image malkere · May 20, 2018 at 03:38 PM 0
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I already have a reference to the object post instantiation simply using

 GameObject go = Instantiate(myGameObject);

but that doesn't award me it's components, I still have to grab anything on the GameObject itself using GetComponent. I don't think there is a better way, but maybe there is.

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