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Question by holms1981 · May 07, 2021 at 10:04 PM · androidbuildandroid buildil2cppmacosx

Problem with Unity 2018.4.24 on Big Sur

Hello everyone! I'm trying to build a project for the Android using Unity 2018.4.24. It is on macOS Big Sur, 11.2.2.

The build crashed with 3 errors associated with IL2CPP. I can't figure out, what's wrong. Please, help me to solve the issue. Many thanks in advance.

The log is the next:

     Failed running /Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Volumes/Jenkins/workspace/SShards/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Applications/android-ndk-r16b" --map-file-parser="/Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/Il2Cpp/il2cppOutput" 
     
     stdout:
     Building libil2cpp.so with AndroidToolChain
         Output directory: /Volumes/Jenkins/workspace/SShards/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
         Cache directory: /Volumes/Jenkins/workspace/SShards/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
     il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: 
     
     Invocation was: Executable: /Applications/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
     Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Volumes/Jenkins/Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Volumes/Jenkins/Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Applications/android-ndk-r16b/sysroot" -gcc-toolchain "/Applications/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Applications/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Volumes/Jenkins/workspace/SShards/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8976BF78699569E7F2F00E1DDF3F3506.o"
     
        at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
        at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
        at il2cpp.Program.DoRun(String[] args)
        at il2cpp.Program.Run(String[] args)
        at il2cpp.Program.Main(String[] args)
     stderr:
     
     Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: 
     
     Invocation was: Executable: /Applications/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
     Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.24f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Volumes/Jenkins/Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Volumes/Jenkins/Applications/Unity/Hub/Editor/2018.4.24f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Applications/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Applications/android-ndk-r16b/sysroot" -gcc-toolchain "/Applications/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Applications/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Volumes/Jenkins/workspace/SShards/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Volumes/Jenkins/workspace/SShards/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8976BF78699569E7F2F00E1DDF3F3506.o"
     
        at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
        at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
        at il2cpp.Program.DoRun(String[] args)
        at il2cpp.Program.Run(String[] args)
        at il2cpp.Program.Main(String[] args)
        at Program.Main(String[] args)
     
     UnityEngine.Debug:LogError(Object)
     UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
     UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
     UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374)
     UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
     UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
     UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
     UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
  
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avatar image holms1981 · May 07, 2021 at 10:01 AM 0
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I've solved the issue with the next actions:

  • delete android-ndk-r16b and download it once again (it seems something has been changed in the ndk since I downloaded it previous time)

  • updated permissions in the android-ndk-r16b folder as it is described in https://forum.unity.com/threads/clang-cannot-be-opened.759941/

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