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Question by Pearbook · Jul 29, 2013 at 12:49 PM · variablevariablesfloatcheckincrease

Check increasing float variable

I'm working on a script that changes the UV Offset to change the frames on a spritesheet. When I press the left mousebutton the next frame will be shown, but there are only 6 frames on the X so when the current frame reaches 6 it should go to the first Y frame which it does but only once. I know why but I don't really know how to fix it.

 using UnityEngine;
 using System.Collections;
 
 public class animationScript : MonoBehaviour {
 
     public float framesX = 6;
     public float framesY = 6;
     public float usedFrames = 0;
     private float currentFrame = 0;
     private float currentY = 0;
     private float scrollY = 0;
     private float scrollSpeed = 0;
     private float scrollStop = 0;
     public bool playAnim = true;
     
     void Start () {
         
         float startOffset = 0;
         renderer.material.SetTextureOffset("_MainTex", new Vector2(startOffset, 0));
         scrollSpeed = 1/framesX;
         scrollY = -1/framesY;
         scrollStop = scrollSpeed * usedFrames;
     
     }
     
     void Update () {
         
         scrollY = scrollY;
         float offset = scrollSpeed;
         scrollSpeed = currentFrame/framesX;
         
         if (Input.GetButtonDown("Fire1")){
             currentFrame += 1;
         }
         
         if(currentFrame >= usedFrames){
         
             currentFrame = 0;
             currentY = 0;
             
         }
         
         
         if(playAnim == true){
             
             scrollSpeed = scrollSpeed;
             renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
         
         }
         
         if(currentFrame > framesX){
             
             currentFrame = 0;
             currentY = 1;
         
         }
         
         if(currentY == 1){
         
             float offsetY = +scrollY;
             renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, offsetY));
             
         }
         
     }
     
 }

currently it changes the Y offset when currentY == 1 but it needs to chance when currentY is increasing because the Y offset needs to change multiple times.

So what I need to know is: How do I check with an If statement if currentY is increasing ?

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avatar image dan19 · Jul 29, 2013 at 01:58 PM 0
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You should really, really consider using int ins$$anonymous$$d of float for your integers, such as currentY and framesX.

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Answer by Graham-Dunnett · Jul 29, 2013 at 01:22 PM

This is how I'd do it. I think your variable called currentFrame is actually the position in the X axis.

 public float framesX = 6;
 public float framesY = 6;
 private float currentX = 0;
 private float currentY = 0;
 
 void Update () {
 
     if (Input.GetButtonDown("Fire1")){
 
         currentX += 1;
 
         if (currentX == framesX) { // stepped off right side
 
             currentX = 0;
             currentY += 1;
 
            if (currentY == framesY) { // stepped off top edge
                 currentY = 0;
            }
         }
     }
 
    // now do something with currentX and currentY

 }
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avatar image Pearbook · Jul 29, 2013 at 03:39 PM 0
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The only problem I have now is with:

 if(currentY == 1 ){
         
             float offsetY = +scrollY;
             renderer.material.SetTextureOffset("_$$anonymous$$ainTex", new Vector2(offset, offsetY));
             
 }

it only does it once, because "currentY == 1" but it needs to work for "currentY == 2" ect.. ect.. so when it increases it needs to use the SetTextureOffset.

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