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Question by Lando1000 · Aug 28, 2013 at 04:01 PM · wwwstreamingassets

Cant get streaming assets folder to work with the www class

Hello Unity peeps,

So i keep getting the following error with my code:

You are trying to load data from a www stream which had the following error when downloading. malformed

And heres my code:

     string url = Application.streamingAssetsPath + "/" + textureName;
     WWW www = new WWW(url);
     
     yield return www;

     gameObject.renderer.material.mainTexture = www.texture;     //error points to this line


It works fine if i use a http address for the url which makes me think i might using it wrong but from reading the docs i thought this was okay?!?! Anywho any help would be great, im using unity 3.5.7, on a mac building for iOS and Android.

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Answer by DaveA · Aug 28, 2013 at 05:10 PM

string url = "file://"+Application.streamingAssetsPath + "/" + textureName;

Try that

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avatar image Lando1000 · Aug 29, 2013 at 07:43 AM 0
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thanking you Sir, i made 2 school boy errors, one being the missing "file://" at the beginning and the other missing the file type at the end

string url = "file://"+Application.strea$$anonymous$$gAssetsPath + "/" + textureName + ".jpg";

avatar image d12frosted · Jun 26, 2014 at 02:13 PM 0
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You should never manually combine path for Strea$$anonymous$$gAssetsPath. Use System.IO.Path.Combine(Application.strea$$anonymous$$gAssetsPath, "file to load"); ins$$anonymous$$d :)

avatar image grenappels d12frosted · Jun 09, 2016 at 06:33 PM 0
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If anyone is curious as to why, read this: https://startbigthinksmall.wordpress.com/2008/05/28/pathcombine-does-more-then-just-putting-a-between-to-strings-use-it/

avatar image Andrey-Postelzhuk · Mar 18, 2015 at 07:13 AM 0
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Android platform is exception from this rule. Android strea$$anonymous$$g assets path already has "file:" in it. #if UNITY_EDITOR || !UNITY_ANDROID url = "file://" + url; #endif

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