Unity-iPhone has Conflicting Provisioning Settings?
I am attempting to test my iPhone app with the current unity update and the current version of xcode however I am stuck with this error and have searched around online for help with little luck. I already have a personal team set up and am using automatic signing, I have also tried to use the manual build settings as well under the ios developer and personal team settings. Any help is appreciated!
.The Error in Xcode.
Unity-iPhone has conflicting provisioning settings. Unity-iPhone is automatically signed, but code signing identity iPhone Development has been manually specified. Set the code signing identity value to "iPhone Developer" in the build settings editor, or switch to manual signing in the project editor.
Answer by zwcloud · Nov 26, 2018 at 03:52 AM
Select the top level node called Unity-iPhone in the left tree view (the one with the blue item).
Select Automatically manage signing
Select your team (now the error message should appear)
Go to Build setting in the tab
Find the Group called "signing" in the structured table
Change the values from "iPhone Developer" to "iOS Developer"
Switch back to general (the error message should now disappear)
Your project should compile now and should be runnable on your iPad or iPhone.
Yes its working nice solution am also face same problem.
Answer by markachten88 · Sep 17, 2018 at 08:17 AM
Same here, found a link here that could be interesting but I don't have that plugin. Could be a plugin thing...
if nothing helped try Building the project again from Unity to a different Folder (Name), That worked for me.
Answer by computanappdeveloper · Sep 25, 2020 at 10:24 AM
If nothing helped, Try building the project again from Unity to a different folder(name,location), That worked for me.