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Question by
schetty · May 28, 2014 at 10:32 AM ·
optimizationassetsmodels
How to optimize the assets for the android platform?
Hi,
In my game i have one city modelling which has all the lowpoly building and compressed textures. I have 30 Idle characters and the 20 animated characters. In that city i have animated some cars and trucks in unity itself. I have exported as a webplayer it is working fine, in the webplayer it is showing the 40 to 50 fps. But when i export it to the android it is not even coming for 20 fps.
I have changed the shaders and i occlued he models even though i did not achive the frame rate.
I need some guidance for optimize the models.
I refer many post i didn't get any clear guidence.
Thanks.
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